Design Patterns
๐ฏ What Are Design Patterns?
Design patterns are proven solutions to common software design problems. They represent best practices refined over time by experienced developers.
They help you:
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Write reusable and maintainable code.
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Improve communication between team members using a common vocabulary (e.g., "This uses the Singleton pattern").
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Solve structural or behavioral challenges in object-oriented design.
๐งฉ Categories of Design Patterns
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Creational – deal with object creation (e.g., Singleton, Factory).
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Structural – deal with class/object composition (e.g., Adapter, Decorator).
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Behavioral – deal with object communication (e.g., Observer, Strategy).
๐จ 1. Singleton Design Pattern (Creational)
✅ Purpose:
Ensure only one instance of a class exists in the application and provide a global point of access to it.
๐ง When to Use:
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Configuration manager
-
Database connection pool
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Logger utility
๐ Implementation in Java:
✅ Key Points:
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Only one object ever created.
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Constructor is
private
. -
Instance is returned via a static method.
๐ฉ 2. Adapter Design Pattern (Structural)
✅ Purpose:
Convert the interface of a class into another interface that clients expect. It allows classes with incompatible interfaces to work together.
๐ง When to Use:
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You want to use a class, but its interface is different from what your code expects.
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You want to reuse legacy code.
๐งฑ Example Scenario:
Suppose your client code expects USBCharger
, but you have a class OldCharger
with a different interface.
๐ Without Adapter:
๐งฉ Adapter Code:
๐งช Client Code:
✅ Key Points:
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Adapter implements the expected interface.
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It translates calls to the actual/legacy interface.
✨ Summary
Pattern | Category | Intent |
---|---|---|
Singleton | Creational | Ensure only one instance of a class |
Adapter | Structural | Bridge between incompatible interfaces |
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